#ifndef EXP2_H
# define EXP2_H

#include "PlayerAction.h"

void Exp2();
void InitExp2Cursor(Object *pCursor);

int Reached(Object *pCursor);
int ReachExp2Door(Object *pCursor);
void GetExp2Key(Object *pCursor);
void Exp2Solved(Object *pCursor, int *Still);

void OptMap2();

#include "Output.h"
#include "Menu.h"
#include "FileUnit.h"

#endif
